Game Programming Patterns

$49.93

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exac

  • Author: Nystrom, Robert
  • Binding: Paperback
  • Page Count: 354
  • Publish Date: November 02, 2014
  • ISBN10: 0990582906
  • Language: English
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The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need.

You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You’ll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

Author: Robert Nystrom
Binding Type: Paperback
Publisher: Genever Benning
Published: 11/02/2014
Pages: 354
Weight: 1.34lbs
Size: 9.25h x 7.52w x 0.74d
ISBN: 9780990582908
Language: English

This title is not returnable

Author

Nystrom, Robert

Binding

ISBN10

0990582906

Page Count

354

Published Date

November 02, 2014

Language

ISBN13

9780990582908

Catalog Number

CS17414

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